SF Project Page
Main
Staff
Roadmap
Documentation
Files
Related

What do you say Lixoo is?

Lixoo stands for «Lightweight Interpreter, eXtensible & Object Oriented», and it aims to be a small, fast 2D point'n'click adventure game engine. Lixoo also means the same as Scumm™ in Galician. It's primary goals are to be especially designed for conversational, character based computer games.

Lixoo is composed of two different parts: the engine itself and a bundle of «game developer» tools which let users build their own adventure games with only a little programming knowledge. The main component is an integrated development environment (IDE) specially designed for creating such kind of games, and it features modules for editing rooms, characters, scripts and synchronism events for ingame music & animations.

 

Breaking news

Back to work

Well, now my computer has returned from the dead, I have been working a little in some stuff that was postponed. This afternoon I have been adding the KDict and related classes to the Klasses library. Also, I'm thinking of a good design for the graphics part of the engine, that will be capable of having multiple backends (the first one will be SDL, I think). Object-oriented design is "kool" xD. Note: New code is in CVS, until it's well tested. (0 comments)

Broken iBook

My iBook was one of the ones with the faulty logic board... and it died by june. I had to wait for it to be repaired until now! It arrived yesterday, and it seems that all works fine. The people at Apple even didn't touch the data in my hard disk :) But all the work I planned to do this summer is missing... I hope to code a bit until october, at least. (0 comments)

CVS updated

After some time without writing new code, I have finally updated the CVS tree with the latest sources I have been working with: the Klasses library and the initial code of an SDL wrapper, both coded in Objective-C. (0 comments)

News are back

As you might notice news headlines are back from the dead. Finally I had some time to fix the script that gathered the news from SF. What I did finally is taking an RSS feed and with a little Python script changing it into well-formed XHTML, suitable to be included in the main page. Yeah, Python rules! (0 comments)

Small site update

I have been learning a bit (or two) of PHP, so I have rewritten the site using PHP and changed lots of things to CSS. Now even the nice rollovers at the top of the page are done using CSS! No need for JavaScript, hehe :)_ (0 comments)

Status info for the people out there

Hi! Some people may have been wondering what is happening behind the scenes... so I decided to let you know what's going on.

Basically, I have been quite busy with LuaCheia in my spare time (I'm helping there with the MacOS X port, check it out at http://luacheia.sourceforge.net), so I didn't work too much with Lixoo. (0 comments)

liblrt 0.3.4 released

The latest release of liblrt (0.3.4) is now available for download at the files section. CVS respository was updated as well. (0 comments)

Release of liblrt 0.1.15

This is the latest codebase I'm working on. After hours and more hours of wasted time with lots of coding tricks in ZeroForce, I decided to switch to C++, and here's the result. Basically, you get the same features as with the older library, but with cleaner interface, all the power of C++ and some new features, like a integrated leak detector (enabled by default in beta builds like this) or a wrapper class to access memory-mapped files (I'm sorry, but this only works under OSX & Linux at the moment),. (0 comments)

Webmaster

I have been talking to Alives, and we he's managing to handle site updating, so I have more time to write code. (0 comments)

I can paint! I can paint!

Yeah! Finally I was able of painting to the screen under MacOS X, both in fullscreen modes (doing the neccessary video mode switch) and inside windows. So be prepared, as the graphics kernel of Lixoo is under heavy development right now. (0 comments)

See also the full news archive.

 
Valid XHTML 1.1! SourceForge Valid CSS!